Ben Brudenell

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My Story

The Lead Artist at Team Bondi. Developer of LA Noire, backed by Rockstar. Studio start up, finding a location for and setting up the Team Bondi office space. Recruiting the management group and art team. Liaising with publishing executives at both Sony and Rockstar. Locating collaborators and outsourcing companies. Directly managing and reviewing all finished assets. Establishing the art direction for the game.
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Technology

Software Design, I designed and invented Team Bondi's World Editor, Tiger.

Designed and set the art pipeline.

Completed research and development in-house and on location (in L.A.).

Developed shader technology

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Leadership

Managed a team of 42 Artists.

Set the schedule and delegated planned asset creation.

Set the standards and methods for asset creation.

Reviewed art work and checked continuity throughout the team.

Mentored and trained artists in tools and pipeline.

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Artwork

Created cars, buildings, landscapes and objects.

Bug fixing.

Contributed substantially to the designing of game locations.

Designing and creating magazine covers and marketing material.

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