Ben Brudenell

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My Story

I joined Square Enix Montreal in its infancy as the Technical Art Director to work on the Hitman series. My role was to setup the pipeline for art production and guide the technical methods and processes used to create art assets, as well as setting and reviewing the quality bar of created assets. In addition I worked with team at IOI on future tech for the in-house engine. I also helped build the new team and helped shape the studio culture.

Six months later the company had a change of direction and overnight we moved focus to mobile gaming. The studio divided into three small teams to prototype new projects, from this came Hitman Sniper and award winning Hitman Go

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