Ben Brudenell

My Story

I have passion for creating top quality games which has created a proven track record in award winning, multimillion unit selling titles for over two decades.

I started in the games industry in 1998 at Sony Computer Entertainment Europe as an environment artist, since then have worked and lived all over the world, from London, Sydney and Canada. In 2003 I move to Australia to be a founding member of Team Bondi, creating LA Noire which launched to high acclaim in May 2011. Then in Jan 2012 I moved to Montreal to Join Ubisoft as assistant Art Director on Rainbow 6. Six months later I became the Art Director for Splinter Cell Blacklist multiplayer.

I then moved to the new startup studio, Square Enix Montreal as the Technical Art Director. working on the exciting Hitman franchise, creating Hitman Sniper and Hitman Go.

In 2013 in a desire to move back to the UK I joined Natural Motion as the Art Director for Dawn of Titans. Followed by Senior AD on Star Wars Hunters, I set the style and direction for this exciting new expression of Star Wars.

The projects I have been involved with have given me the opportunity to work on many platforms from PS1 and Xbox to PC, android and iOS and current platforms. In addition I have built teams and studios from scratch having been a founding member for team Bondi and SEM as well as building and shaping great teams for all projects I have worked on.

I am interested in hearing about great opportunities on exciting projects. I bring a wealth of experience and knowledge of 2D and 3D art creation to any team.

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